Proposed story: Valhalla 2100

Sham3

Forum Regular
Joined
Jan 28, 2009
Messages
88
Location
United Kingdom
Hey,

I’ve been thinking of starting a story on this page. I know I’ve said that before in case any of you remember my defunct project ‘kill many, die young’ but this time I’m hoping that you can help me write this, like each person writes a hundred word entry or something like that. Here’s basically the premise:


In the year 2110, the urban sprawl called Valhalla is home to bio-mechanical humanoids called the einheriar. This exclusively male race, which look and feel like organic humans (with the exception that they don’t bleed) are created by masked scientists known only as the faceless ones. All newly made ‘models’ resemble 18 year olds and are all fit and handsome (although they differ in terms of size and muscularity). All einheriar wear jeans, trainers, ,or boots, and either t-shirts or tank tops or are shirtless, and many wear unbuttoned shirts and/or jackets.

The einheriar are divided into gangs, who wage war against each other. Weapons include not just modern ones like guns and knives but also swords, maces,, axes, spears, daggers and clubs. Warriors wake up at sunrise to prepare for battle, which includes visiting the graves and tombs of the fallen. They fight all day, before returning to their base at sunset along with their dead (And may also take the bodies of slain opponents as trophies). They spend the evenings and night at the bar, where they celebrate their triumphs as well as drink to their fallen brothers, as well as engaging in sex.


When they die, the warrior’s consciousness enters the ‘afterlife’, a realm and state of bliss where at the same time they are still aware of what’s happening to their body. However, the einheriar don’t stay dead, and eventually come back to life. How long they stay dead depends on the number of people they kill. A new warrior who is killed without killing anyone will rise again at the next sunrise, whereas those who have killed before dying curiously have their resurrection forestalled, with each kill prolonging their death for another day (Being bio-mechanical means that they don’t decay either). There also exist throughout the cities artefacts that can restore a fallen warrior to life (although such artifacts can only be used once on a single warrior), or which can give extra lives and allow them to return in a matter of minutes.

Those who have not managed to kill anyone are left on the ‘battlefield’. Those who have a kill count of under ten are taken to the morgue. Those with a killcount of over ten are buried in unmarked graves in the parks, the only places in Valhalla that have soil. Those with a killcount of a hundred and over are given funerals, coffins,, and gravestones or tombstones, detailing their feats in life. Those with a killcount of over a thousand, who are considered heroes, are laid to rest in tombs in the crypt. The warrior with the greatest killcount, however, known as the gang’s champion, has his body laid out in public display in the gang’s shrine, where many believe that caressing and kissing it will give them victory in battle. The greatest honour of all is given to the warrior who is able to make the champion cum.

However, not even the einheriar are immortal, as they all have an expiration date of ten years (Although the internal clock that counts down how much time they have stops whenever they ‘die’, essentially prolonging their life). Once they have expired, (Which can result in dying in different ways, from clutching their heart to just falling dead), the warrior’s body is placed on a boat with all his belongings on the river which carries it out of the city. The river is also where the bodies of the greatest criminals are thrown.

Rules of combat include no mutilations or destroying the body, as the warrior will not rise from the dead.

The story follows the lives of nine new warriors and their experiences in Valhalla.

If anyone is interested, please let me know and if there are enough people then I’ll see if I can start the story.
 
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